Hi Bogumil,
in the current cvs version there is a LightModelChunk just add this to
your materials.
Andreas
Hello,
I encounter problems with the light model during dynamic cube map
calculation.
I want to tell OpenSG to do light evaluation using the eyepoint instead
of an infinitly
far away spectator. The OpenGL call:
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
solves my problem but I'd like to avoid external OpenGL calls to influence
OpenSG rendering at this point. Can anyone help/explain?
Regards,
Bogo
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