> Hi, > > On Wed, 2006-05-10 at 16:53 +0200, Antonio Bleile wrote: > > Hi, > > > > has anybody ever tried to run OpenSG apps > > on palms or mobile phones (e.g. Windows Mobile 5)? > > Or does anybody know if there are technical limits > > (e.g OpenGL not supported on platform xxx)... > > yes, 2.x can run on mobile 5 with OpenGL ES, tried it on a dell axim > a week or two ago. I did not try to run it without hardware support. > It's not in the cvs so far and there are still one or two not so > nice hacks in there but in principle it is working.
Sweet! OpenSceneGraph scheduled that for the next year.... When do _you_ think you'll release 2.0? > Also I would not recommend to try this with 1.x. One of the main > reasons to rebuild a lot of the internal structures for 2.x was to > support mobile low end devices. It's already a nightmare compiling it on a desktop PC. And the dll's are quite big for a mobile device. > If you run on a strict OpenGL ES profile you will have a lot of > limitations, from texture formats to material settings to fix point > math to geometry definition. Just take a look at the OpenGL ES specs, > this should give you a good idea on your limitations. Saw that, no cubemaps, no 1d and 3d textures, no texture borders, but that's ok for me. > I did not check or try any of the software OpenGL implementation (like > klimt). Mh... I haven't looked into sw gl implementations recently, do you favour klimt over mesa? Thank you and regards, Toni ------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users