> Hi,
> 
> On Wed, 2006-05-10 at 16:53 +0200, Antonio Bleile wrote:
> > Hi,
> >
> > has anybody ever tried to run OpenSG apps
> > on palms or mobile phones (e.g. Windows Mobile 5)?
> > Or does anybody know if there are technical limits
> > (e.g OpenGL not supported on platform xxx)...
> 
> yes, 2.x can run on mobile 5 with OpenGL ES, tried it on a dell axim
> a week or two ago. I did not try to run it without hardware support.
> It's not in the cvs so far and there are still one or two not so
> nice hacks in there but in principle it is working.


Sweet! OpenSceneGraph scheduled that for the next year....
When do _you_ think you'll release 2.0?

> Also I would not recommend to try this with 1.x. One of the main
> reasons to rebuild a lot of the internal structures for 2.x was to
> support mobile low end devices.

It's already a nightmare compiling it on a desktop PC. And the dll's
are quite big for a mobile device.
 
> If you run on a strict OpenGL ES profile you will have a lot of
> limitations, from texture formats to material settings to fix point
> math to geometry definition. Just take a look at the OpenGL ES specs,
> this should give you a good idea on your limitations.

Saw that, no cubemaps, no 1d and 3d textures, no texture borders,
but that's ok for me.

 
> I did not check or try any of the software OpenGL implementation (like
> klimt).

Mh... I haven't looked into sw gl implementations recently, do you 
favour klimt over mesa?


Thank you and regards,

  Toni



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