Hi Praveen,

On Fri, 23 Jun 2006, Praveen Bhaniramka wrote:

>> We abandoned the sewing approach mainly because no matter what methods 
>> we tried (and we tried some) it never worked well for all models. 
>> Usually it handled some models quite well and didn't work at all for 
>> other models. I know some people dislike the Fat Borders approach, but 
>> it works reasonably well for rendering. It's also used in our GPU NURBS 
>> framework which seems to be quite popular, despite not even having an 
>> explicit mesh. :-)
> I could not find any documentation for this. Can you please point me to 
> something that I can take a look at and play with? Is this part of the 
> CVS tree? The only thing I could find on google was this 2002 paper from 
> U Bonn which talks about the Sewing algorithm in OpenSG Plus. Nothing 
> about Fat Borders or the GPU NURBS stuff.

Practically all of our papers are downloadable from our website at 
http://cg.cs.uni-bonn.de/. The Fat Borders paper I think is actually an 
exception due to copyright, but there should be a techreport which is just 
a slightly earlier version of the paper. FBs are implemented as Chunks in 
OpenSG, and there should be at least one example program about their usage 
called testFatBorderSurfaceRender.cpp or something like that in the source 
distribution. It should be there at least since 1.6.0, might be that 1.4.0 
already has this.

The GPU NURBS framework is totally independent from OpenSG, and is not 
available as open source.

Yours,
        Akos


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