Hi Tiago,

On Sat, 2006-07-15 at 16:33 +0100, Tiago Coelho wrote:
> Hi,
> Does the glsl built-in uniform gl_DepthRange have the right values? in
> which coordinate-space?

Hm, no clue. I don't have my yellow book handy to look it up right now.
I found one comment on the web that indicated they might be clamped to
0..1, which could be a bug in the driver.

> Is there any extra setup needed to be done in OpenSG? (I'm using an
> SHLChunk on a Material on a Geometry node)

No, all of the language features should just work.

        Dirk




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