Hi Vaibhav,
On Wed, 13 Sep 2006, Vaibhav Saxena wrote:
>> OSG is pretty much unusable, and there aren't that many formats OpenSG
>> loads... I think OSB is a good choice for caching data, but you'd
>> better make sure that you can regenerate your OSB files if necessary...
> Blame it on my lack of knowledge about OpenSceneGraph, but I would like
> to know why OSG (or binary IVE format) is also not usable as the storage
> format. Does it suffer from the same problems as OSB ( like
> underdocumentation and backward compatibility) ?
Oops, those bloody acronyms again... :( By OSG I meant the ascii (XML
actually) format of OpenSG, that's supposed to be back- and forwards
compatible, human readable, etc., but the files tend to be rather big
(e.g. your textures are inlined as hexdumps or something like that :) and
reading/writing them is unbearably slow.
Yours,
Akos
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