Matthias Stiller wrote:
> Hello Allen,
> 
>>     * Processor affinity support allowing application to lock
>> cull-draw and database processes to specific processors, thereby
>> avoiding cache coherency problems associated with processes moving
>> from processor to processor.
> 
> Does OpenSG need this ? 

Since OpenSG has some thread-management, it would be nice to have this 
ability cross-platform (it might be something to add to boost::threads 
or so). It's very trivial to do on Win32 
(SetThreadAffinity(threadHandle, affinitybitmask)) so it's not exactly a 
major feature, IMO.

[snip texture atlases]

> This sounds really interesting but how does one deal with the lowest 
> mipmap levels where multiple images are merged into few pixels ?

In GL you can impose limits on max/min mipmaplevels, I think.

/Marcus

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