Hi Sergej,
[EMAIL PROTECTED] wrote:
> Hi,
>
> does some one now how you can bring the object between the face and the
> monitor using stereo view?
> To create a stereo view I use PerspectiveCamera and
> SharedStereoCameraDecorator. I checked out some features of this
> classes, but have found nothing what would help me. Is there something?
>
You can use the ZeroParallaxDistance parameter to define how far away
from the camera the screen should be. So objects that are closer to the
camera than ZeroParallaxDistance should come out of the screen.
> When not, I have an idea to create a fictive node behind the object an
> set it as a root of the scene. So this should force the original root
> to come out from the screen. The difficulty is to found out the correct
> position of the fictive node. I need coordinates of the camera and the
> root and must calculate coordinates of the new root. Can I make it wiht
> calcViewRay to the Beacon of the root?
>
That shouldn't be necessary.
Hope it helps
Dirk
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