Hi Haykel,
Haykel BEN JEMIA wrote:
> Hi,
>
> I'm starting a new project that uses OpenSG and I wanted to know if I
> can/should use OpenSG 2.0 or rather use OpenSG 1.x then port the code
> to OpenSG 2.0 when it's officially released?
>
> More specifically what the actual status of the development version of
> OpenSG 2.0 (stability, public interfaces can/will change)?
>
In general I would recommend 2, because that's where the future is. If
you need specific featuers that we're doing for 2 (FBOs, VBOs, shader
composition) there is no choice, but if you depend on things that are
not in 2 yet (like the advanced shadows) you will have to stick with 1
for now.
But for more details, when are you starting? Today, tomorrow, next week,
next month? What's the timeframe of the project? A week, a month, a
year, several years?
There are some rather major OpenSG 2 design decisions pending that I
want to get resolved soon, and they will have noticeable impact on
application code. So if the answer is today or tomorrow you will have to
expect to make some changes in a few weeks. For short0term projects it
might not make sense to wait for the changes in 2, for those 1 would be
more appropriate. But for anything that has a timeframe longer than 2
months I would definitely go for 2.
Dirk
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