Maybe I misunderstood something, but wouldn't you get the same effect if
you generated a large number of random point geometries, rendered them
once to get the display lists created and when you wish to use one just
put it into your scene ?


>> Don't games do this type of thing loading textures onto the card?
>  
>

I really have no idea, but just rendering (only into the back buffer,
maybe) stuff that makes use of a texture would force that loading, so I
would not be surprised if that is what is done.

        Hope it helps,
                Carsten



============================== switching off digent mode! 
=========================




Hmmm. That makes a lot of sense. I'll have to check, but my gut tells me that 
I'll need 1000's of 
nodes. Not a big deal, but as users control the configuration I cannot ensure 
that they'll never
run out of nodes. 

I was hoping to be able to do something like

geo->setDList(nextAvailable);

and run a separate thread which periodically cleans up used DLists and sends 
fresh ones across for 
compilation. 


Thanks for the idea, though, it may still be do-able if I can set some limits 
on the configurations
available. 


Dan




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