Maybe I misunderstood something, but wouldn't you get the same effect if
you generated a large number of random point geometries, rendered them
once to get the display lists created and when you wish to use one just
put it into your scene ?
>> Don't games do this type of thing loading textures onto the card?
>
>
I really have no idea, but just rendering (only into the back buffer,
maybe) stuff that makes use of a texture would force that loading, so I
would not be surprised if that is what is done.
Hope it helps,
Carsten
============================== switching off digent mode!
=========================
Hmmm. That makes a lot of sense. I'll have to check, but my gut tells me that
I'll need 1000's of
nodes. Not a big deal, but as users control the configuration I cannot ensure
that they'll never
run out of nodes.
I was hoping to be able to do something like
geo->setDList(nextAvailable);
and run a separate thread which periodically cleans up used DLists and sends
fresh ones across for
compilation.
Thanks for the idea, though, it may still be do-able if I can set some limits
on the configurations
available.
Dan
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