Hi everybody,

i want to animate a leg. this leg consists of links and leg parts. for 
the animation i use inverse kinematics. now i have a *.bin file, which 
contains the complete leg in hierarchical order. to animate the leg, i 
need access to the transform nodes. and basically this is my question, 
how can i do that? my idea was, to store the transform nodes into a 
vector, and fill this vector by traversal the graph. but how? i only 
managed to receive the NodePtr by node->getChild(i) but not the 
TransformPtr. any suggestions on that?

and maybe i get the whole concept wrong...

thanks a lot,

best regards,

robin steinke

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