Hi, it looks like the old and new shadowmap viewports do not work properly on the very first rendering of the scene. Has anybody else here observed that behaviour? Oh, and there's more: On the second redraw it still isn't ok (and different from the first), but on the third redraw the shadows are eventually correct.
In the first frame it seems like there's no shadow at all, in the second it seems there's shadow everywhere. Here's a teaser ;) www.grunig.eu/josef/tmp/shadowmap_1.png www.grunig.eu/josef/tmp/shadowmap_2.png www.grunig.eu/josef/tmp/shadowmap_3.png Any hints? Toni -- Ing. Antonio Bleile Seac02 S.r.l. via Avogadro 4 10121 Torino Italia Tel. +39.011.197.006.52 Fax +39.011.197.006.53 E-mail [EMAIL PROTECTED] Sito www.seac02.it Questa E-mail è rivolta unicamente alle persone o enti ai quali è indirizzata. Essa può contenere informazioni la cui riservatezza è tutelata. Sono vietati la riproduzione e qualsiasi uso di questa e-mail e/o delle informazioni in essa contenute in mancanza di autorizzazione del destinatario. This e-mail is intended only for the person or entity to which is addressed. It may contain information that is privileged, proprietary, confidential, attorney work product or otherwise exempted from disclosure under applicable law. Copying, dissemination or use of this e-mail or the information herein by anyone other than the intended recipient is prohibited. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users