Hi Marcus, Marcus Lindblom wrote: > Hi all, > > There's stuff happening on the wiki. I like that. I prefer to give my > comments here though, as it's easier to keep track on the discussions. > > == FileIO == > > On handling realtive paths. We need to decide between implicit or > explicit management. I proposed implicit first (storing curren path for > each protocol & thread) but have lately moved to explicit (loaders are > responsible for mapping that) as I think the first is too error prone > and not really worth the effort (it is sexy, I'll admit to that, but how > much maintenance will it require? ;). > > I've also put in some sample code there, to try to clarify some concepts. > > Comments? > Explicit handling is easier, but then you have to implement the rules for referenced content inside the SceneFileType. But I think it is the right way to start with. The scenario which occurs most often, is like this SceneFileType gets URL of scene root and has to handle relative, absolute or URL paths to content it references. URL paths are easy. Should relative or absolute paths always stick with the content provider of the scene root?
Regards, Christoph ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
