Hi -

Can someone please explain the difference between

viewport->draw(drawAction)

and

viewport->render(renderAction)


Is there a performance advantage in either of these methods?

The drawEnter methods I've looked at all appear to work directly with 
the gl matrices. The renderEnter methods appear to work with a separate 
set of matrices contained in the RenderAction.

What is the difference between draw and render, and can you identify a 
situation where you'd use one over the other?


Thanks,

Dan



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