Allen Bierbaum wrote:
> Marcus Lindblom wrote:
>> This is one big e-mail. I'm not sure how to begin answering it. From the 
>> top of my head:
>>
>> * The roadmap needs to be there. At least something that we can look at 
>> and comment on. Direction for effort is also a good point in this.
>>
>> * A 1.8 end-game list needs to be made, so we know what needs to be done 
>> to get it released. Then work like mad on that. (There is work being 
>> done on 2.0 everyday, I'd prefer finishing 1.8 first.) What is left?
> 
> I don't know.  But I did create a page to start listing the things here: 
> http://opensg.vrsource.org/trac/wiki/Planning1_8release

Why not directly on 
http://opensg.vrsource.org/trac/milestone/1.8%20Release ? Or did you 
plan for a bigger page?

I think we ought to be careful about creating pages with 2-3 lines of 
text on them. That won't be efficient. It's so easy to refactor a wiki 
that we probably should try to use the obvious places at first and then 
move stuff out when it's too much, rather than ending up with a sparse 
site where it's hard to get a good overview.

Again, I like the trac roadmap's level of info.
See: http://trac.edgewall.org/roadmap

>> * As said, we will use 1.8 for the current project (until march next 
>> year), then probably switch to 2.0 if it is stable enough. We need to 
>> know the status of 2.0 to know when to make the switch (and thus, if we 
>> need/can contribute to make things happen faster).
> 
> It is good to hear that you are planning to switch.  I think we are 
> going to switch within the next couple of months.  There are many things 
> that need ported over to 2.0, but the code itself seems pretty stable to me.

Yeah. We use a fairly small subset of OpenSG, so I think we can switch a 
bit early (no clustering or similar fancy rendering. Geometry, 
transforms and shaders. VRML/TGA/JPG). That's about it, plus some 
image-manip, which ought to be easy to port if it isn't already.

However, that _needs_ to be up and running. We can't afford more than a 
few weeks of porting time. (Since I'm the only one who groks OpenSG 
enough to manage to port from 1.8 to 2.0.)

>> * I agree with Dirk's comment that OpenSG is really in a sort of 'middle 
>> ground' with many users and too few contributing developers. Again, 
>> fixing the roadmap for 2.0 & setting tickets for everything 1.8 would 
>> help greatly.
> 
> I think a planning page for 2.0 similar to the one I just created for 
> 1.8 would help this out.

Yup.

>> * I think IRC or anything text-based is better for conferences. That 
>> way, we also have a log of the discussions. But that's just me. (We seem 
>> to do pretty well here on the mail list, we just need faster iterations.)
> 
> Any discussion would be good.  IRC, skype, whatever.  Let's just start 
> discussing. :)

We need to decide on some kind of agenda/topic though. Some of the 
'future-of-opensg' issues would be good, _if_ we need more rapid 
decisions. I don't know how fast OpenSG is moving or can move at the moment.

>> Could we make a list of various parts of OpenSG where we have ppl with 
>> sufficient time & knowledge to provide leadership (or at least be the 
>> current 'point of contact' for communication), so that we have a clear 
>> map over which parts are covered and not. Each person would then be 
>> responsible to at least keep track of current status for her/his module 
>> and coordinate development.
>>
>> It need not be a single person, and could be the "mail-list forum" for 
>> some issues until we get more ppl commited. At least, the list of 
>> modules/areas, current leadership and current status should be 
>> summarized. (The PEOPLE file in trunk is a base for this.)
> 
> I like this idea, but I don't know who would go where.  Are you willing 
> to take a first crack at making a wiki page like this to outline the 
> leadership?

Hm. The reason I asked for it is that I don't know enough about it. I 
haven't been messing about with OpenSG enough to know which parts are 
whose creation. But I could copy the old PEOPLE file, if it's up to 
date. I think anyone of the core guys could type this down pretty 
quickly, then I could put it on the wiki and make it shiny. :)

>> This overlaps the roadmap work in some sense.
>>
>> I think the most important thing is establish where we are on the map 
>> and try to point out a heading to everyone.
> 
> I agree 100% with you on this on. Without a roadmap we have no plan or 
> direction and that is a bad place to be in a software project.

Yeah, it is since we have a goal (get 1.8 and 2.0 out). After that, it 
might not be as necessary to have a 'master plan' all the time, since 
it's pretty open-ended on where ppl want to take it. (Based on the 
theory that if the foundation is solid, it can take a whole lot of 
additional strees without needing reinforcement :).

Cheers,
/Marcus


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