Marcus Lindblom wrote:
> Allen Bierbaum wrote:
>   
>> Marcus Lindblom wrote:
>>   
>>     
>>> Allen Bierbaum wrote:
>>>      
>>>       
>>>     
>>>       
>>>> Does anyone have an idea for exactly what polygonal/fractal/sinusoidal 
>>>> landscape to test with.  I am all for having something complex that can 
>>>> be auto generated but I need a link to a method to generate it.
>>>>
>>>>
>>>>       
>>>>         
>>> Use a perlin noise function? You ought to be able to find one on the net.
>>>   
>>>     
>>>       
>> I guess I was thinking of something a bit more interesting then noise. :)
>>   
>>     
> Ok. :)
>   
>> [snip]
>>   
>> That said, if anyone has code for generating vegetation in OpenSG it 
>> could be very interesting to see.  See 
>> http://www.vterrain.org/Plants/index.html for more details on this 
>> area.  SpeedTree is used quite a bit with game engines and I think the 
>> early papers about it are public, I just can't find them right now.
>>   
>>     
> SpeedTree is cool. I used that at my previous company. I don't know much 
> about their algorithms and I probably aren't allowed to talk too much 
> about it either. Their main strength is that they have chosen good 
> parameters to influence the generation of a tree, and they have an nice 
> system for generating each level and choosing them at runtime. They also 
> have an instancing system to reduce state-changes and the runtime-core 
> is naturally API-agnostic.
>
> Something like that would definately be cool as it would both be a ton 
> of polys together with LOD-out-of-hell so the amount of detail would be 
> pretty staggering.
>
> Couldn't we just grab a number of different huge models (from the 
> archives) and place them in one scene?
>   
We could, but part of the idea was to make it so the program could be 
small (ie. just code) but it could generate a controllable and 
potentially insane amount of data.  So for example if someone had a 48 
node cluster and wanted to try rendering 10 billion polygons they could 
just change a command line parameter and tell the system to spew forth 
with data. :)

The simplest (but fairly lame) way to do this would be to generate a 
grid of teapots and let the user say how large the grid should be and 
how many levels deep the surface creation for the teapot should be.  Not 
a great solution, but it would work.

-Allen


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