Hi, Not an option as such, but the standard OpenGL method is to:
With depth-buffer & back-face culling enabled as usual: - Render the object solid in one color. - Render the object again with lines (PolygonChunk, frontMode = GL_LINE) and a slight depth offset (DepthChunk, offset_bias = -1-10) If you only want the lines (not the solid color in between) it gets trickier. I'm not really sure how to do that in general. You could render the solid model only to the depth buffer (set colormask all false), but that might interfer with other things you want to display. /Marcus Madhavan wrote: > Hi, > > Is there option to get "Hidden Line Removal" from the Wireframe Model? > > Reference for the feature please see the below link. > http://en.wikipedia.org/wiki/Hidden_line_removal > > Thanks, > A. Madhavan > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------- > Using Tomcat but need to do more? Need to support web services, security? > Get stuff done quickly with pre-integrated technology to make your job easier > Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 > ------------------------------------------------------------------------ > > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
