>From: Allen Bierbaum <[EMAIL PROTECTED]>
>
>That said, if anyone has code for generating vegetation in OpenSG it 
>could be very interesting to see.  See 
>http://www.vterrain.org/Plants/index.html for more details on this 
>area.  SpeedTree is used quite a bit with game engines and I think the 
>early papers about it are public, I just can't find them right now.

What papers? Authors?

Are there any other open source projects than these:
http://sourceforge.net/projects/opentreelib
http://sourceforge.net/projects/arbaro
http://members.chello.nl/~l.vandenheuvel2/TReal/

I have collected papers on foliage generation and rendering.
Also an academic software exists but they are not available
for us -- I have requested.
Could we thinker this together and come up with a project plan?

For some reason I don't have access to eurographics papers
at all. How an european graphics organization is in such a bad
position here at Finnish universities compared to other
organizations? Too pricey? $100+ per journal issue? Way too much.
Anyway, if somebody has written a foliage paper for Eurographics
please pass a private copy to me. I cannot afford to buy them.

The game In Crysis by CryTek has also very good foliage. It is
at the moment best I have seen, but I'm sure SpeedTree is improving.
Quake people have also foliage in their Quake Wars but I have
not been impressed of what I have seen.

Juhana
-- 
  http://music.columbia.edu/mailman/listinfo/linux-graphics-dev
  for developers of open source graphics software

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