Scrive Antonio Bleile <[EMAIL PROTECTED]>:

> Hi,
>
> does validateAllGLObjects also work on nodes with travmask = 0 ?
> My impression is that it does not work... If that's true, how
> can I validate them anyway?

Well actually the validate is working properly, the remaining
latency seems to be due to the upload to the graphics memory.
Should render the scene with culling disabled yeayea....

Regards,

  Toni

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