Hello list,

I am experimenting with video textures on OpenSG 1.6. I use the ffmpeg 
library for video decoding and a modified version of 
23videotexturebackground.cpp for testing. As long as I stick to the 
tutorial and map the texture on the background all is fine: video 
display is very fast, much more than 25fps. But if I put
the video texture on e.g. a simple plane in an otherwise empty scene, 
video update gets very slow. CPU usage is only about 50% on my machine.
I coded it in plain OpenGL with the same interface to ffmpeg and it 
works well.
Does anybody has an idea why this happens?

thanks,

thomas


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