Hi Bart,

Bart Kevelham wrote:
> Good thinking, thanks. But his is not what's wrong. I checked just to be 
> sure and osgInit gets called successfully.
ok.

> And remember, when the other plug-in is running (That plugin makes no 
> calls to mine, neither to OpenSG) everything runs successfully including 
> mesh display.
well, I'm down to general advice then: what does your plugin do, that
might be required anywhere else. Especially what happens during loading
of that plugin, i.e. what static initializers do run ?
Hm, one more thing comes to mind: Do you have a debugging version of
freeglut, can you check where in glutMainLoopEvent it is stuck, or
provide a backtrace ? Maybe that can give a clue ?

        Cheers,
                Carsten

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