Dear All,

I have a simple scene with a single geometry and material  loaded from a VRML 
file
with the SceneFileHandler class. 
I 'm using  the MakeTransparentGraphOp class with the default value of 0.5 to 
set the transparency
from my application but it seems that it doesn't work as expected.
The transparency effect is not applied to the geometry and further a lot of 
artifacts are showed 
(I knew that the class perfomed some sort of backface culling...)
Could you give me some hints to resolve this problem?

Thank You All

--bruno   
 
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