Hi dirk and all opensg users,

 

i have a small question for ya:

 

I keep a small library of osg::nodeptr which I never display on screen.

I just keep 'em as a database to be cloned as I need one instance of them

to be displayed. 

 

I expect that when I call for a node->clone, the memory allocated won't jump


Up too much as, if I am not misunderstood, most of the display lists are
shared.

 

On the contrary, everytime I select a node for cloning and add to the scene,

my app's memory raise as if I've deep cloned the node.

 

Now here is my doubt: 

If I clone a node that I've never added to the scene (so I guess it's refCP
is still zero)

Instead of being cloned is it deep cloned?

 

Thanks for the attention, 

E.

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