Marcus Lindblom wrote:
> When I render multi-threaded, I get some fbo-errors (I'm using my own 
> version of yvonne's FBOViewport), so I'll try to take care of those and 
> see what happens when that is resolved (I think the GL drivers chokes 
> early.). I won't do anything more before the holidays though. :)
>   
I think this could be related to Viewport::initialize() being called in 
one thread but the rendering being done in another? However, I use the 
same context for both threads, so I should be ok, right?

How do you guys set things up with multi-threaded rendering? Is it 
usually a separate mutate-thread rather than rendering thread? Should 
that matter?

Cheers,
/Marcus

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