Marcus Lindblom wrote: > When I render multi-threaded, I get some fbo-errors (I'm using my own > version of yvonne's FBOViewport), so I'll try to take care of those and > see what happens when that is resolved (I think the GL drivers chokes > early.). I won't do anything more before the holidays though. :) > I think this could be related to Viewport::initialize() being called in one thread but the rendering being done in another? However, I use the same context for both threads, so I should be ok, right?
How do you guys set things up with multi-threaded rendering? Is it usually a separate mutate-thread rather than rendering thread? Should that matter? Cheers, /Marcus ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
