Hi Frederik,
Frederik Didden wrote:
> hey,
>
> Can someone give me some pointers on how to cope with texture tiling ?
> At the moment opensg just stretches my textures on the surface.
> I want to tile my textures over the surface.
this can be done by using texture coordinates > 1. The texture wrapping
mode is controlled by the TextureChunk, but it defaults to GL_REPEAT
which will give you the tiling behavior, so you don't have to make
changes there.
Hope it helps,
Carsten
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