> [..]
>> And if you have other suggestions for a master thesis
>> within OpenSG, please let me know! Another thought of mine
>> was to add Shadow Volumes to OpenSG, but I don't know
>> if that's sufficiently "scientific/innovative" for a thesis,
>> but if you add "soft" and "real-time", it might work out :)
>
> I always thought a killer feature for OpenSG's clustering support would
> be automatic load balancing.  OpenSG has a *killer* feature in
> sort-first and sort-last rendering that no one seems to show off.  If it
> could use load balancing it would be even better.
>
> More specifically, imagine that you could tell OpenSG to rendering to N
> screens and that it has M cluster "servers" to use in the rendering.
> Further imagine that M > N (something like 4 screens and 20 servers).
> Then you extend OpenSG's sort-based rendering backend to automatically
> reallocate the server resources to the output screens dynamically at
> runtime.  Basically you try to ensure that each server is fully taxed at
> all time.
>

nice idea, but this is already implemented in OpenSG. The
BalancedMultiWindow can be used to do this. You can use it to balance the
load e.g. between 4 servers on a 2x2 Wall or you can use 20 servers to
render on this 2x2 wall. Parallel rendering is done with sort-first.

What's missing in OpenSG is balanced Sort-Last for a multi display wall or
cave.

Marcus



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