Hello all,
  We're playing with the ProjectionCamera and our Vicon system, but have run
into two problems/questions.

1) When we move the user node in/out the scene seems to adjust the size of
our object properly for that view. However, when we move left/right or
up/down the scene (a torus) just seems to follow us when it should be
distorting and skewing for the different viewing angles. Any thoughts on why
this might be happening? We're just feeding the position grabbed from our
Vicon system into the user_node.
 
2) What values are people using when setting the user's position? We have a
Vicon system which we are getting the full matrix for. If we just feed that
to the user node we get rotation on too many axes. Naturally we only want
the eye separation to be affected if the person tilts their head to the
side. How are others building up their user node matrix with tracked data?

If it matters, we're using two ProjectionCameraDecorators (one for each
eye), two PassiveViewports, and a PassiveWindow. We also know the
coordinates we are getting from Vicon to be correct.

Thanks

E.

---
Eric Maslowski
Research Computer Specialist
University of Michigan 3D Lab

Autodesk 3D Studio Max Certified Trainer

email:  [EMAIL PROTECTED]
office: 734-615-9699
mobile: 734-730-9904




-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to