> Hi Adrien,
>
>   
>>   beginEditCP(occluderMat);
>>     occluderMat->setDiffuse(Color3f(0.42, 0.42, 0.52));
>>     occluderMat->addChunk(occluderChunk);
>>     occluderMat->setSortKey(Int32(10));  }
>>   endEditCP(occluderMat);
>>
>>   beginEditCP(geo);
>>     geo->setMaterial(occluderMat);
>>   endEditCP(geo);
>>     
>
>
> You should use a negative value for the sortkey. Can
> you try that?
>
>   
IT WORKS !!
thanks, fantastic, it's very helpful, I'll not have to make a shader of 
more complex solutions.

Regards
Adrien

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