hi,
I tried that but I have some problem with the  Utils::getFile.
What are these methods and the files, did you made them because
I can't find them in the OpenSG source...


Stefano wrote:
> hi,
> you cannot draw a single line, but you can simulate the effect using 
> backface culling.. here's a tip:
>
> // all black material --> line material
> SHLChunkPtr inkSHL = SHLChunk::create();
>     beginEditCP(inkSHL);
>         inkSHL->setVertexProgram(Utils::getFile("ink.vert"));
>         inkSHL->setFragmentProgram(Utils::getFile("ink.frag"));
>     endEditCP(inkSHL);
>
> // model material -- here i wanted to archive a "toon" effect, thus 
> the "posterization" :)
>     SHLChunkPtr posterizeSHL = SHLChunk::create();
>     beginEditCP(posterizeSHL);
>         posterizeSHL->setVertexProgram(Utils::getFile("posterize.vert"));
>         posterizeSHL->setFragmentProgram(Utils::getFile(" 
> posterize.frag"));
>     endEditCP(posterizeSHL);
>    
> // important!
>     PolygonChunkPtr backfaceCullingChunk = PolygonChunk::create();
>     beginEditCP(backfaceCullingChunk);
>         backfaceCullingChunk->setCullFace(GL_FRONT);
>         backfaceCullingChunk->setOffsetFill(true);
>         backfaceCullingChunk->setOffsetFactor(0.4);
>         backfaceCullingChunk->setOffsetBias(-10.0);
>     endEditCP(backfaceCullingChunk);
>
>     ChunkMaterialPtr inkMT = ChunkMaterial::create();
>     beginEditCP(inkMT);
>         inkMT->addChunk(inkSHL);
>         inkMT->addChunk(backfaceCullingChunk);
>     endEditCP(inkMT);
>
>     ChunkMaterialPtr posterizeMT = ChunkMaterial::create();
>     beginEditCP(posterizeMT);
>         posterizeMT->addChunk(posterizeSHL);
>     endEditCP(posterizeMT);
>
> // multipass --> to draw both the model and the "lines"
>     MultiPassMaterialPtr mp = MultiPassMaterial::create();
>     beginEditCP(mp);
>         mp->addMaterial(inkMT);
>         mp->addMaterial(posterizeMT);
>     endEditCP(mp);
>
>     MaterialGroupPtr mg = MaterialGroup::create();
>     beginEditCP(mg);
>         mg->setMaterial(mp);
>     endEditCP(mg);
>
>     NodePtr n = Node::create();
>     beginEditCP(n);
>         n->setCore(mg);
>         n->addChild(SceneFileHandler::the().read( "dinopet.3ds" ));
>     endEditCP(n);
>
> hope this helps!
>
>
> 2007/6/28, Adrien <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>:
>
>     Hi again,
>     one more question.
>
>     Is there a simple way to only draw the outline of an object?
>     If a use a PolygonChunk it draws all the lines of all the triangles of
>     my object§.
>     I'd like to have just one line drawing the outer line of my object
>     depending on
>     the camera viewport.
>
>     Is it possible easily?
>
>     Thanks,
>     Adrien
>
>
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>
> -- 
> Stefano Verna
> mail/gtalk: [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> skype: steffoz
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