Hello,
Can someone clarify the purpose of: glErr("RenderAction: precheck");
(osgrenderaction.cpp, 2301)? I am getting an error when running my
application in debug mode stating:
WARNING:
(c:\projects\dev_opensgbuild\opensg\source\system\action\renderaction
osgrenderaction.cpp,2301): RenderAction: precheck failed: invalid value
(0x501)
I've been digging through the source, but can't seem to isolate where this
comes from or what triggers it. I have tried checking the render action
object at various stages of the application, as well as creating it in
different spots. All seems to be fine...Any ideas?
Thanks. I really appreciate it.
E.
---
Eric Maslowski
Research Computer Specialist
University of Michigan 3D Lab
Autodesk 3D Studio Max Certified Trainer
email: [EMAIL PROTECTED]
office: 734-615-9699
mobile: 734-730-9904
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