Antonio Bleile wrote: > It turns out that the problem was something very different. > I figured that I can't render the fbo viewport without > issuing a render on the SimpleSceneManager. The tutorial > states a comment: > > // make sure the window is setup before rendering to the FBO > mgr->redraw(); > > If you remove this redraw from the tutorial sample (29FBOTexture), > it crashes. Would be nice if that could be avoided as it a little > bit dirty. I don't know how complicated it is though.
Ok. The SSM probably does some initialization the first time redraw() is called. Moving that to a separate init() function (that still get's called from redraw) should certainly be possible. Cheers, /Marcus ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
