Patrick Hartling wrote:
> I have just run across a potential problem with OSG::Node::setTravMask() and
> OSG::RenderAction::setTravMask(). I have been using those to enable and
> disable rendering of objects dynamically in a scene, and with the tagged
> OpenSG 1.8.0 source, the objects are always visible. Using sources from
> January 31, 2007, things work as I expect. I have only just discovered this
> problem, and I do not know if it is a bug in OpenSG or in my code's use of
> this feature. Unfortunately, I will not have time until next week (at the
> earliest) to try to track this down any further, but if the official 1.8.0
> release is imminent, I thought it would be good to make this known.

This appears to have been a bug in my code. I was not setting the traversal
mask on the viewport (as is done in testTravMask), just on the render action
and on the OSG::Node instances. The change that exposed this problem is the
following:

http://sourceforge.net/mailarchive/forum.php?thread_name=E1HYZVv-0004os-Qh%40sc8-pr-cvs3.sourceforge.net&forum_name=opensg-commits

I don't know why this change exposed the bug, but things are working now.

 -Patrick


-- 
Patrick L. Hartling
VP Engineering, Infiscape Corp.
http://www.infiscape.com/

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