Hi Carsten,

Carsten Neumann wrote:
>       Hello Antonio,
> 
> Antonio Bleile wrote:
>> Each time we render a preview, we recreate
>>  the geometry
> 
> why that?

Well, I simplified a lot. We actually compose some
geometry depending on the material configuration (material
variants are rendered differenty, hope you'll see
it soon on the product).

>  > while( true )
>  > {
>  >     load geometry;
>  >
>  >     apply material
>  >
>  >     render
>  >
>  >     destroy geometry
> 
>        render // just an empty scene, basically to get Window to call
>               // frameExit
>  > }

Yep, calling frameExit on the window worked fine as well!
What about all the other stuff (textures, shaders), does
it get cleant up as well?

> IIUC you are recreating the geometry and rendering it just once to get 
> an image that shows the material, so you likely want the Dlists off 
> anyways as it only slows down the single rendering.

Definitely, I switched Dlist creation off, that makes sense.

>> If you need a small demo reproducing the effect, I'll
>> compile something for you to test, but I just want to
>> know if anybody can explain what "setDllistCache"
>> implies (the manual just states "turns off ddlist creation",
>> but the term "Cache" confuses me :)
> 
> It turns off Dlist creation.

Ok, cool.

Thank you,

   Toni

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