Hello Olavo,
Olavo Belloc wrote:
> I have been trying to render simple wrl scenes with transparency, and
> It's not working very well.
> I am using the 10loading program from tutorials. I have attached the
> file (spheres.wrl): It contains two
> transparent spheres, one inside another. But even with one single
> sphere, OpenSG does not manage
> to correctly display the transparency.
you are using a blend function that is rendering order dependent (which
usually gives the best results ;) ). So, for correct transparency you
would have to render from back to front on the polygon level. OpenSG
does perform depth sorting for transparent objects, but only on the
object (Geometry) level.
You can try to use a blend function that is independent of the
destination color and see if the results are good enough for you.
Hope it helps,
Carsten
PS: You can also search the archives of this ml, you might find more
information there.
-------------------------------------------------------------------------
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users