HI.......
I am getting a weired problem when using referencing a NodePtr ;
I am using OpenSG with Fltk. Due to the callback structure of Fltk , when I
want to pass a NodePtr to the callback function, I have to pass void* instead.
For that, I am passing the "pointer to NodePtr " in the call, and in the
function i am Dereferencing the "pointer to NodePtr " to get the original
NodePtr.
But my program was crashing. So to test I did something like this.
importedGeoN is of type NodePtr
cout << "importedGeoN Before : "<< importedGeoN << "\n";
void* vPtr = (void*)&importedGeoN;
NodePtr* selNodePtr = (NodePtr*)vPtr;
NodePtr selNode = (NodePtr)*selNodePtr;
cout << "importedGeoN After : "<< selNode << "\n";
OUTPUT :
importedGeoN Before : NodePtr 0x0x7fffff8ec440:NodePtr(0x0x9b49b8)
importedGeoN After : NodePtr 0x0x7fffff8ec410:NodePtr(0x0x9b49b8)
Both values should have been the same.
Why there is a difference in both values????
Plz Help..........
-----Jaideep
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