Hi All!

I am trying to find out how to implement a trackball navigation so that 
the camera turns around a puppet I have loaded via VRML-Loader into the 
scene. For now I tried the set() function which is used in the 
OSG:Navigator class to change the atx,aty,atz values. Afterwards I 
checked the transformation matrix with the getMatrix() function. It 
changed but if I do any mouse action inside the window nothing has 
changed at all. The Camera looks still at the same point: Pnt3f(0,0,0).

This part I have added for testing into the main function:
        
        >Navigator *nav = new Navigator;
        >nav->set(Pnt3f(0,0,1),Pnt3f(0,0.414,0.910),Vec3f(0,1,0));
        >nav->updateCameraTransformation();     
        >cout << "current Transformation" << nav->getMatrix() << endl;

Is there another way to get the camera turn all around the puppet?

regards,
Sadi

-- 
Sadi Tanis
University of Koblenz/Landau
Student of Computer Vision
Simmerner Straße 134
56075 Koblenz Germany
Tel. +49.261.208.98.73
E-mail [EMAIL PROTECTED]

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