>> I am looking for a method to draw simple lines between two points.
>
> Depending on how you have set up you application you can also issue
> OpenGL calls directly. If you are using the SimpleSceneManager this is a
> bit tricky, because it does the buffer swapping internally, when you
> call redraw(). Therefore you need to replace
>
> mgr->redraw();
>
> with:
>
> mgr->getWindow()->activate();
> mgr->getWindow()->frameInit();
> mgr->getWindow()->renderAllViewports(
>       dynamic_cast<RenderActionBase *>(mgr->getAction()));
>
> // your OpenGL calls here
>
> mgr->getWindow()->swap();
> mgr->getWindow()->frameExit();
>

Thanks for the answere.
I got the programm to build succesfull and also it runs this way.
But now the objects in my scenegraph are not drawn anymore...
Any ideas why not?

Sebastian



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