osgHello

how do the following options affect the render performance? especially the 
culling threshold is of interest, as i'm making heavy use of occlusion 
culling.

  _renderAction->setSortTrans(0);
  _renderAction->setZWriteTrans(0);
  _renderAction->setLocalLights(0);
  _renderAction->setCorrectTwoSidedLighting(1);
  _renderAction->setOcclusionCullingThreshold(0); // hierarchical multi frame

are there any other options i should consider for the optimization of 
rendering performance?

my scene (citymodel) contains about 100k nodes, 16mio (transformed) vertices 
and makes heavy use of instancing (reuse of geocores) and material groups. 

with the camera on eyelevel and activated hierarchical multiframe occlusion 
culling the framerate is about 24fps on a nvidia 8800 ultra. render 
resolution is 800x600.

do you have general optimisation ideas or is this the maximal framerate i can 
expect? when does the use of VBOs make sense? displaylist caching?

thanks & cheers,
simon

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