Hello Pablo,

Pablo Carneiro Elias wrote:
> Hi all.. I have some easy questions for u that will help me a lot here.. 
> I've been looking for answers within the documentation but was unable to 
> find...
> 
> here's the thing:
> 
> 1) Each Viewport in a window has a root node (which is the scenes root 
> node for this viewport) and a camera, which will set the way the scene 
> will be displayed within the viewport...
> 
> Is there a way of retrieving all viewports a camera is attached to?

No, sorry, the cameras do not store a pointer to the viewports they are 
being attached to, so the only way to obtain this information is to go 
through all viewports and examine their cameras.

> 2) I need some way to perform operations right before a node is reached 
> for rendering within the render action traversal... I need something 
> like a callback wich is called to a specifica node only.... is there a 
> way of registering some kind of a callback within a node wich will be 
> called when it is reached during the traversal?

No. However, you can create a new type of node core and register it with 
the RenderAction (you can look at what e.g. Group::initMethod does). The 
big problem with callbacks is that they can not easily be transported 
over a network ...

        Hope it helps,
                Carsten

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