A little update:

I forgot to mention I'm on a WinXP platform...

Adding the full set of libs as a system variable din't help. I still get 
"unknown file format". I'm using the teapot.wrl included in the svn trunk.

OSG_LOAD_LIBs="OSGBase_d;OSGCluster_d;OSGContribBackgroundLoader_d;OSGContribCSM_d;OSGContribGUI_d;OSGDrawable_d;OSGFileIO_d;OSGGroup_d;OSGImageFileIO_d;OSGState_d;OSGSystem_d;OSGText_d;OSGUtil_d;OSGWindowWIN32_d;OSGWindow_d"

Kind regards,
Christoph

Christoph Schäfer schrieb:
> Hi Gerrit,
>
> probably the .dll is not loading then... I build the current OSG2 svn 
> head and tried to load a .wrl with the following code:
>
> snip
>
>     if(argc > 1){
>         scene = Node::create();
>         GroupRefPtr g = Group::create();  
>         scene->setCore(g);
>         for(UInt16 i = 1; i < argc; ++i)
>             scene->addChild(SceneFileHandler::the()->read(argv[i]));    
>        
>     }
>
> snip
>
> All I get is "Unknown file format" in the console window. How can I 
> ensure the .dlls are properly loaed with your mention methods? The 
> directory with the .dlls is included in the PATH variable btw.
>
> Thanks for you fast feedback and kind regards,
> Christoph
>
>
> Gerrit Voss schrieb:
>   
>> Hi,
>>
>> On Thu, 2008-08-07 at 16:33 +0200, Christoph Schäfer wrote:
>>   
>>     
>>> Hi,
>>>
>>> is there any howto for using the VRML Loader in OSG2? From what I have 
>>> read on the lists there is no default VRML Loader in OSG2, but an 
>>> experimental loader (from Gerrit) which can be used?
>>>     
>>>       
>> no we switched back to a better version of the original loader, which
>> is the default for OSG2. So the old experimental one of mine is dead. 
>> The one for OSG2 should be available through the scene file handler,
>> only on Windows one has to make sure the OSGFileIO dll and
>> OSGImageFileIO dlls are pulled (either through OSG_LOAD_LIBS or
>> preloadSharedObject). 
>>
>> What kind of howto are you interested in ??
>>
>> kind regards,
>>   gerrit
>>
>>
>>
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