Hello Stephane,

Stephane Routelous wrote:
> if i add 
> glEnable(GL_DEPTH_TEST);
> before 
> _window->render(_ID_renderAction);
> it seems to work.
> 
> Why do I have to do that ?
> It's not handled internally by the framework ?
> (confused...)

it is called from Window::setupGL(), which sets the assumed OpenGL state 
and is called from PassiveWindow::init().
It looks as if that call happens without the context being made current 
in your init() function, so it might go to the wrong context or is 
ignored altogether.

        regards,
                Carsten

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