Hi all,
I need to color vertexes of a wrl file. This file has a ChunkMaterial with one
MaterialChunk.
Here is the code I use to do that:
*********************************************
...
ChunkMaterialPtr chunkMaterial = ChunkMaterialPtr::dcast(geo->getMaterial());
MaterialChunkPtr chunk =
MaterialChunkPtr::dcast((chunkMaterial->getChunks()).front());
chunk->setLit(true);
chunk->setColorMaterial(GL_DIFFUSE);
chunk->setBackColorMaterial(GL_DIFFUSE);
...
GeoColors3fPtr colors = GeoColors3f::create()
beginEditCP(colors);
while(...)
if(...)
colors->addValue(Color3f(1, 0, 0));
else(...)
colors->addValue(Color3f(0, 1, 0));
endEditCP(colors);
...
beginEditCP(geo);
geo->setColors(colori);
endEditCP(geo);
********************************************************
The result is always a gray-colored mesh. I tried also to change material into
SimpleMaterial but no changes.
I have no problem if I use a .raw file.
Can anybody write down a simple example?
Cheers
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