Hello Eric,

Maslowski, Eric wrote:
>     Has any changes been made recently to 1.8 that could cause occlusion 
> culling to break? (> Oct. 10th)

unless there is a problem with the commits mailing list, there have not 
been any commits to 1.x since Sep 30.

> I didn't see anything relevant doing a 
> diff with previous versions (or in the archives), but occlusion culling 
> is now causing my scene to flicker in specific situations. When 
> navigating through the scene, occlusion get's "confused" at times and 
> keeps hiding/showing an particular object . This wouldn't be much of a 
> problem if it was done for an object that is nearly occluded, but it's 
> doing it for my ground plane even though it is entirely visible. I 
> included a video showcasing the problem (below).

I have not yet looked at it (need to find a machine with the right codec 
installed - probably my box at home), but one thing you might try is 
enable drawing of the bounding volumes - 
RenderAction::setVolumeDrawing(true) - and see if those look correct.

> Disabling occlusion 
> fixes the problem and changing the threshold value has no effect. Has 
> anyone else encountered this or have any ideas of what might be going on 
> here?

Hopefully looking at the video gives me an idea, right now the BVs are 
the only thing that comes to mind.

        Kind regards,
                Carsten



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