Hi,

On Mon, 2008-12-01 at 16:44 +0100, Christoph Schmidt-Hieber wrote:
> Hi,
> I'd like to use OpenSG to project a VR environment to a dome using a 
> spherical mirror, as described by 
> Paul Bourke on his web site 
> (http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/domemirror/). 
> I have downloaded some code from his web site that creates a fisheye 
> projection using OpenGL, 
> basically by rendering 4 faces of a cube, distorting the resulting textures 
> and mapping them to the dome surface.

the general infrastructure should be there, at least for OpenSG2.
Though examples might be spread out over several classes (e.g
in NodeCores/Groups HDR, Effects/DisplayFilter. A cubemap generation
example can be found in DynamicStateGenerators/OSGCubeMapGenerator.

Personally I would build it after the HDR stage which renders into a
texture with some postprocessing.

Could you send me a link to what you downloaded so I can have a look and
provide some basic integration work.

Do you plan to use a mono or stereo projection ?

kind regards,
  gerrit



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