Hello Patrik,
> Datum: Mon, 29 Dec 2008 14:19:32 +0100
> Von: "[email protected]" <[email protected]>
> attached are all the compiler outputs for my dll
thanks!
> (only german hints -
> but I don't think it's a problem for you ;-))
yep, German is fine :-)
> By the way - my DLL is unicode based - perhaps thats a part of the
> problem...
hm, maybe, but that is something I don't know what it affects...
> 3>Im_OpenNurbsToOpenSGUtil.cpp
> 3>c:\projekte\3d\opensg2\source\base\base\OSGBaseTypeTraits.h(995) :
> warning C4305: 'return': Verkürzung von 'double' in 'OSG::Real32'
> 3>c:\projekte\3d\opensg2\source\base\base\OSGExceptionBinaryDataHandler.h(146)
oh, so this is when you are compiling your own code? Do you place it in the
OpenSG source tree or is your code in a separate place, i.e. is this part of
building OpenSG or part of building something that uses OpenSG? It looks like
you are compiling against the OpenSG headers in the source tree, not against an
installed version of them. Normally I'd expect to see path of the form
<OpenSG-install>/include/OpenSG/OSGFoo.h.
Hm, I just realized that I don't know how cmake handles install targets for VS
Projects, can someone help out here please?
Thanks,
Carsten
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