Hi Carsten,

Thanks for the offer, but I don't think it will be necessary anymore.
Since we were having lots of trouble with OSG 1.8 we thought this was a good
opportunity to switch to OSG 2.0
Hopefully we won't regret this decision :-)

Thanks again,
Thiago


On Fri, Jan 16, 2009 at 9:42 PM, Carsten Neumann <[email protected]>wrote:

>        Hello Thiago,
>
> Thiago Bastos wrote:
> > Has anyone experienced this problem, or know what might cause it?
> >
> > The following fragment of code crashes at the last line (mwin->init())
> > on Windows with OpenSG 1.8 (snapshot from Sep 28 2008).
> >
> >     int main( int argc, char *argv[] )
> >     {
> >         // this must be called (before osgInit!) to use multi-threading
> >     / clustering
> >         OSG::ChangeList::setReadWriteDefault();
> >
> >         // initialize OpenSG
> >         OSG::osgInit( argc, argv );
> >
> >         OSG::MultiDisplayWindowPtr mwin =
> OSG::MultiDisplayWindow::create();
> >         {
> >             OSG::CPEditor guard( mwin );
> >             mwin->setConnectionType( "Multicast" );
> >             mwin->getServers().push_back( "sage" );
> >             mwin->setSize( 300, 300 );
> >         }
> >
> >         OSG::NodePtr scene = OSG::makeTorus( .5, 2, 16, 16 );
> >
> >         // create the SimpleSceneManager helper
> >         OSG::SimpleSceneManager* mgr = new OSG::SimpleSceneManager;
> >
> >         // tell the manager what to manage
> >         mgr->setWindow( mwin );
> >         mgr->setRoot( scene );
> >
> >         // show the whole scene
> >         mgr->showAll();
> >
> >         // initialize window
> >         mwin->init();
> >
> >
> > More specifically, it crashes (segfault) at the call to
> > ::closesocket(_sd); after the ClusterWindow has found the address of the
> > first cluster server.
> > osgclusterwindow.cpp line 421 (serviceSock.close()).
> >
> > The tutorial applications (clusterserver/client) work fine, but my
> > simple test application fails after the few lines above.
> > It works on Linux, but fails on multiple Windows machines. Has anyone
> > seen this before?
>
> hm, that is strange. The only thing that seems significantly different
> from the tutorials is the lack of a local window and the corresponding
> glut/OpenGL initialization...
> Could you perhaps send the whole program (it looks like it is fairly
> self contained)?
>
>        Cheers,
>                Carsten
>
>
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