Hi all,
I've just ported from OSG 18 to 20 now and setActive method within OSG::Node
doesnt exists anymore... I've replaced it by setTravMask( 0 / 1 ) and it set
the node visible / invisible correctly. But I found a problem now that if a
node has travmask 0, then OSG ignores it not only to render it, but also to
calculate the volume. As I need the volume of all nodes to perform
calculations (even hidden nodes), I cant use travmask 0. Does OSG has a
method to hide a node, keeping the traversal of the node to calculate the
volume? Is there a trav mask to hide the node but not to ignore it to other
operations?
Thanks
Pablo
------------------------------------------------------------------------------
This SF.net email is sponsored by:
SourcForge Community
SourceForge wants to tell your story.
http://p.sf.net/sfu/sf-spreadtheword
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users