Hello Christoph,
Christoph Schmidt-Hieber wrote:
> I'm using a custom serial input device to move around in a virtual
> environment. In OpenSG 1.6, I could read out the device in a custom function
> (say, foobar()) using glutMouseFunc(foobar), and then update the
> osg::Navigator according to the device's input.
that is still possible in pretty much the same way.
> I'm now switching to OpenSG 2.0 and the ComplexSceneManager. What would be a
> good strategy to use a custom device to move around in a scene? Should I use
> the glut functions again? Or is there a better way? If so, where would I find
> the documentation?
Unfortunately, I don't understand the details of CSM myself, perhaps
Gerrit (cc'ed) can give you some hints on how to extend or configure it
so that it works with your device.
Cheers,
Carsten
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