Hi Dirk,
the geometry I want to instance will never exceed, let's say, 100
triangles. I took a look at the particle core and it seems that
rendering the particles with "drawShaderQuads" is quite simiilar to
what I'm looking for. But, for fast rendering I need to use vbo's and it
seems quite complicated to get this working like in OpenSG (e.g. in the
geometry core). Is there a small example with vbo's?
At first, Ii will try to use the particle core as a basis and use
immediate mode for rendering. Would you suggest to store the geometry
as geometryPtr or just as a simple multifield with positions and normals?
Thanks a lot!
Daniel
Hi Daniel,
That is somewhat close to what the Particle Core does. It just doesn't
support instancing generic geometry at this point, but is specialized
for simple quads.
How big is the geometry you want to instance?
Dirk
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