Aron Bierbaum wrote:
> Does anyone have any more thoughts on how to approach this problem? We
> started working on a simple solution that just uses a
> freeImageAfterUpload flag but ran into some difficulty because it
> appears the current code tries to access to OSG::Image for other
> parameters such as dimension etc after we would have freed it. I will
> be working more on the today so if anyone has ideas please let me
> know.

Is it possible to work this into the image object instead? That would 
make some sense as you could then repopulate it by downloading the 
texture into the image again. (Which would be nice, as one from time to 
time wishes to have rendered-to-textures back in system memory.)'

Cheers
/Marcus




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