Allen Bierbaum wrote:
> I like the way you are going about this talking about what we want the
> documentation to be before talking about what tool or method to use to
> generate it.
> 
[snip]

I agree with both of you. Everything sounds like good ideas, especially 
what Allen wrote about as looking at different documentation 'users', 
how their needs are, as well as set up easily accessed "summary pages" 
that describe various subsystems from a higher level. Using QT is good, 
as there's always merit in steal^h^h^h copying good design. :)

OSG 1.x had reasonably good 'overview' pages, but they were hard to find 
and navigate. Jowever, if we copy them to 2.0, freshen them a bit and 
add a good index (on the doxygen main page) similar to qt's first page, 
I think we've come a good way.

Using FCD edit is good. I mostly use the docs to find which field does 
what. (With StateChunks, it usually entails mapping a field to a 
gl-call. A reverse mapping would be nice, but it is some work to write 
that.)

I had an idea about using GCCXML instead of doxygen (as we use that for 
PyOpenSG) but it will probably not work as GCCXML probably doesn't parse 
comments. (Otherwise it would've been nice to use a single c++-to-xml 
parser in OpenSG, instead of two differ)

Will try to provide more detailsanswer later. The call-for-discussion 
and entusiasm about fixing this gives me a good feeling. :)

Cheers,
/Marcus


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